Horizon Forbidden West: Burning Shores is a visual masterclass (2024)

A new world, built to maximise in-flight beauty with stunning clouds, terrain and towns.

Horizon Forbidden West: Burning Shores is a visual masterclass (2)

Feature by Oliver Mackenzie Contributor

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Horizon Forbidden West is one of the best-looking games of this generation - in fact, it won 'best graphics' in our awards last year. With abundant foliage, beautiful lighting, and stunning environmental detail, Guerilla Games' open world sequel was seriously impressive - but the Burning Shores DLC looks poised to be even more spectacular. A reworked cloud rendering system alongside PS5 exclusivity promises graphical enhancements above and beyond the base game experience. So how does Burning Shores raise the visual bar? And does the increased fidelity come at a performance cost?

It's important to know that Burning Shores takes place after the main story in Horizon Forbidden West, so you need an endgame save with a high-level character to complete it. Right after booting the game with the expansion installed, you'll be invited to the new area - which is about a third of the size of the main game. It's big and breathtaking, from the moment you arrive to the climactic end of the story hours later; the new content is a visual treat throughout.

Before we get into why Burning Shores looks so special, let's cover off the essentials. As with Forbidden West, Burning Shores is offered in 'favour resolution', 'balanced' and 'favour performance' modes. The resolution mode runs at 30fps but with a native 4K image, balanced mode runs at 40fps (ideal for 120Hz displays) at a checkerboarded 4K; performance mode runs at 60fps with a checkerboarded 1800p.

All modes can employ dynamic resolution scaling to hit their frame-rate targets, but the impact to image quality is subtle and performance is rock-solid, save for a single frame held on camera cuts that improves the image reconstruction. VRR is also supported, with an unlocked version of the performance mode that hovers around 60 to 80fps. It's not a huge boost over the regular performance mode, but it is somewhat preferable if you have a high-quality display that presents VRR without panel settings compromises. I personally gravitate towards the performance options here, though there really aren't any bad choices. Burning Shores is simply an excellent performer.

That's particularly impressive given how good the PS5-only DLC looks, even compared to the base game. A key factor driving its visual progression is the new system for cloud rendering, which gives clouds stunning 3D geometry that perfectly mimicks the bulbous yet sparse look of cloud formations in real life. Lighting is very pleasing, with the water vapour faintly occluding the direct lights of the sun and creating convincing pockets of shade and large-scale shadows.

During sunset conditions, the game's sky looks particularly stunning, with light penetrating the ragged cloud edges and beautifully highlighting their dense formational detail. You can view the clouds from close range too, scaling perfectly without breakup from far to near, while flying through them provides a good approximation of real-life white-out conditions. This is a pretty unique feat in video games - there's really no circ*mstance where the clouds exhibit any odd properties. The only real exception is with the performance mode engaged, where clouds seem slightly less detailed and have more pronounced edge artifacts.

Horizon Forbidden West: Burning Shores is a visual masterclass (4)
Horizon Forbidden West: Burning Shores is a visual masterclass (5)

Horizon Forbidden West itself was already pushing very detailed cloud rendering in its own right, however. The game used Guerilla's in-house Nubis cloud system to display highly detailed volumetric clouds with accurate lighting, combined with a series of performance optimizations - including a very heavy use of temporal upsampling - to produce a result that only costs a millisecond or two per frame on console hardware. Burning Shores moves to a voxel-based system with a more physicalised simulation of how clouds look in 3D space, something not possible on PS4.

The only concession that may be a byproduct of this new cloud rendering system is that the clouds occupy fixed positions and general formations within the game world. Over time, you can see that the larger cumulus clouds don't really move at all, while the cloud layers in the base game do scroll past. Clouds that are higher in the atmosphere do continue to move, to be fair, and some of the clouds in the base game also have fixed positions. Plus, the cloud surfaces continue to distort and re-form in line with the wind direction, so this is only really noticeable in time lapses.

Back on the ground, the key population centre is called Fleet's End and it's a step up from prior Horizon towns - a sprawling coastal village built around two dilapidated LA office towers. The level of geometric density here is seriously impressive, with Horizon's signature high-poly meshes strewn about with abandon. It's pretty wide-open too, so it's easy to get an eyeful of near and distant detail all crammed within the frame. Guerilla seems to have pumped up the already-impressive geometry of the base game to really take advantage of the PS5. However, more naturalistic settings look largely similar.

Horizon Forbidden West: Burning Shores is a visual masterclass (6)

It's clear that HFWBS has been uniquely built to look great and work well from the air, with a more vertical landscape that sites hills and buildings in the middle while the sides of the map slope into mountains, with roiling seas between land features. The terrain is easily readable from a distance, unlike the flatter terrain in the original game - a subtle difference, but a very important one.

The scale of the game shines in combat encounters too. Fights take place with a lot of AI foes, including smaller spawned-in enemies, and occupy massive gameplay areas. There's definitely a sense that the ambition of these fights has been expanded over the base game, which tended to feature smaller combat encounters. There's one endgame engagement in particular that is by far the largest fight in any Horizon game to date, showcasing a kind of scale that is reminiscent of the older God of War games.

The visuals in Burning Shores are just seriously impressive then - you can almost smell the seawater, feel the volcanic heat and sense the soft mist of the clouds. There are some issues too, but minor ones that have carried over from the base game - Aloy's animations are occasionally awkward over rough terrain, mounted travel can reveal pop-in and older interior spaces look odd, with a monotone, overly bump-mapped and specular-rich look that feels out of step with the rest of the game. But these issues barely detract from what is an overall stunning visual presentation.

I really enjoyed my time with Burning Shores, and it's clearly a visual showcase for PS5 hardware. The new world has been built to maximise in-flight beauty, with stunning cloud rendering and carefully sculpted terrain. The new town area is a real treat too, thanks to its impressive density. At its best, this is a clear step beyond the visuals of the base game.

Burning Shores offers a healthy chunk of new playable content as well - I completed the main story additions in about 10 hours, with the three new sidequests and new relic ruin taking up an extra four to five hours. For a $20 asking price, that's a pretty good value, especially considering the quality of the new core quests, which is right up there with the base game's story missions. Completionists or the collectable-obsessed should be able to wring at least a few more hours scouring for hidden items, defeating enemy bases and discovering a certain unique hidden encounter. Plus, the core gameplay has been expanded with new uses for the shieldwing and a powerful new endgame weapon, alongside several new enemy types.

Burning Shores is everything you could ask for from a game expansion. It's content-rich, offers a compelling story, has key new visual features and runs with excellent performance. It comes highly recommended.

Horizon Forbidden West: Burning Shores is a visual masterclass (2024)

FAQs

Does Burning Shores have better graphics? ›

It definately is a step above the base game. Less fog blocking the draw distances and the cloud tech is literally perfect. Photorealistic clouds have pretty much been achieved. I noticed the rain tech was revamped over the base game as well to where the rain is much more realistic looking.

Is Forbidden West a masterpiece? ›

Absolute Masterpiece of storytelling, gameplay and graphics! As a big fan of the first HZD game and the stellar actually very possible story of mankind I was worried how the development team would translate and link the story into the second game.

Is Burning Shores endgame in Horizon Forbidden West? ›

It's important to know that Burning Shores takes place after the main story in Horizon Forbidden West, so you need an endgame save with a high-level character to complete it.

Which graphics mode is best for Horizon Forbidden West? ›

The Favor Resolution mode is, of course, the best showcase for Horizon Forbidden West's stunning visuals. Every single frame of this game is brimming with detail, making this post-post-apocalyptic world feel full of life.

How long is the Burning Shores DLC? ›

When focusing on the main objectives, Horizon Forbidden West - Burning Shores is about 7 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 16½ Hours to obtain 100% completion.

How many endings does Forbidden West have? ›

While players can still affect outcomes through the choices they make for protagonist Aloy throughout the game, Horizon Forbidden West will only have one possible ending. This is consistent with 2017's Horizon Zero Dawn which also had a single ending.

Can you romance in Forbidden West? ›

At the very end of the expansion's story, you are given the option to romance Seyka.

Does Forbidden West end on a cliffhanger? ›

Horizon Forbidden West's ending ultimately indicates that Aloy's story is not yet finished, setting up for more Horizon content in the future. By the end of the game, Aloy has successfully vanquished the threat of the Far Zenith group returning to Earth to steal GAIA in order to colonize a new planet.

How old is Aloy in Burning Shores? ›

Since Aloy was born/created on 4th of April 3021, it would make her 16, not 18... The exact entering date would be 23rd of June 3037.

Is Burning Shores expansion worth it? ›

Horizon Forbidden West: Burning Shores is a great expansion, adding even more content to one of the best games of 2022. The graphics are amazing and there's a relatively large area to explore with tons of optional content. The main story, however, is short.

Will there be Horizon 3? ›

It has been confirmed that Horizon 3 is in development at Guerrilla Games. However, there is unlikely to be any major announcement regarding the sequel to Horizon Forbidden West.

Is Horizon Forbidden West better than Dawn? ›

Zero Dawn had the better story and story telling. Forbidden West did the gameplay better, though I will admit to not being a fan of the equipment system. To me it felt bloated where as Zero Dawn was rather to the point with equipment.

What console is best for Horizon Forbidden West? ›

The PS5, in its 4K TAA Fidelity mode, is better than the PC's setting here. Some of that comes down to the extra sample taps and output options consoles offer over PC drivers and APIs, but also the changes in textures and foliage which is subtly tweaked on PS5 and PS4, which you can see on the zoomed in shots.

Are the graphics better in God of War Ragnarok? ›

The creator used Ultra graphics setting for the older game, and you can see that Ragnarök is better in nearly every aspect, including snow deformation and physics overall: you can even cut down branches from trees if you so desire.

Does God of War have the best graphics? ›

God of War Ragnarok's stunning visuals have earned it the Best Graphics award for 2022. God of War: Ragnarok gave us all the feels with its gripping narrative, impactful gameplay, and impressive accessibility features. On top of all that, the game is a marvel to look at.

Does a better GPU make games look better? ›

In addition to speed and processing power, a suitable graphics card can also improve the visual quality of what is displayed on the screen. Modern graphics cards are capable of processing complex textures, shadows, and lighting effects that make games and movies look much more realistic and detailed.

Is Burning Shores DLC only for PS5? ›

However, despite the base game releasing across both PlayStation 5 and PS4 consoles, Burning Shores is a PS5 exclusive. According to de Jonge, there is a very good reason for this somewhat surprising decision by Guerrilla.

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