Clock (2024)

The Clock is a game mechanic throughout the Five Nights at Freddy's series. Located at the upper right-hand corner of the screen, where it remains constantly, it tells the player what time it is within the game.

In the first five games, as well as Help Wanted, it merely shows what hour it is. However, exclusively in Ultimate Custom Night, it shows the exact time in real-world seconds.

Contents

  • 1 In-game
    • 1.1 Fanverse
  • 2 Trivia
  • 3 Gallery
    • 3.1 FNAC

In-game[]

The objective is to survive from 12 AM to 6 AM in order to complete the night.

In Five Nights at Freddy's, not every hour has the same duration. 12 AM lasts exactly 90 seconds (1:30 min) while 1 AM to 6 AM each last 89 seconds (1:29 min). So a full night duration is 08:55. making the whole game, without jumpscares, is 53 minutes and 30 seconds long.

In Five Nights at Freddy's 2, an hour is shortened to 70 seconds in length, so a night would be 07:00. making the whole game, without jumpscares, is 49 minutes long.

In Five Nights at Freddy's 3, an hour is shortened even further to be 60 seconds long (40 seconds for Night 1), meaning a full night would be 06:00 (04:00 for Night 1), meaning the game including Nightmare and Nightmare+Agressive takes 40 minutes without jumpscares.

In Five Nights at Freddy's 4, same as Five Nights at Freddy's 3, an hour is 60 seconds, making each night would be 06:00, meaning the game, including Nightmare and 20/20/20/20 without jumpscares takes 48 minutes.

In Five Nights at Freddy's: Sister Location, time doesn't move naturally throughout the main nights. However, on night 5 in the Private Room, an hour is approximately 90 seconds, resulting in the night taking approximately 09:00 to complete. In Custom Night Mode, a single hour takes exactly 60 seconds to complete, resulting in the night lasting 06:00.

In Ultimate Custom Night, an hour is 45 seconds, so every run is 04:30, making it have the shortest nights.

1 A.M. is at 0.45.0, 2 A.M. is at 1.30.0, 3 A.M. is at 2.15.0, 4 A.M. is at 3.00.0, 5 A.M. is at 3.45.0, and 6 A.M. is at 4.30.0.

In the old Mobile versions, the nights were much shorter, but to counter this, in every game, the animatronics were more aggressive, and in the first game, the player loses power faster, in the second game, flashlight battery drains faster, and there is possibly no change to the third game.

In the newer remastered versions, it is identical to the PC versions in nearly every way. The clocks are now the same and nights progress at the same time as on the PC version.

Fanverse[]

In Five Nights at Candy's Remastered, a night lasts exactly 7 minutes, with each hour being 1 minute and 10 seconds. There is, however, an exception: On Night Null, Shadow Candy's jumpscare adds an extra hour to the night, adding another minute and 10 seconds. This can be counteracted by finding the Origami Cat, who will reset the night length back to normal.

Trivia[]

  • If you are getting jumpscared by either Bonnie or Chica and the clock rolls over to 6 AM it will cut the jumpscare and you will win the night.
    • Similarly, if power runs out as Foxy jumpscares you, his scare will be cut as well. However, you'd have to be very lucky since his jumpscare kills you 1.0 seconds after occurring.
  • Depending on your luck and what time it its when Freddy is preparing to kill you as the power runs out, if you can hold out long enough, the clock will roll over to 6 AM before Freddy jumpscares you. The minimum time you have in the powerout scene is 15 seconds. A variety of variables that determine if Freddy can progress to the next state are rolled around every two seconds.

Gallery[]

Clock (1)

The clock turning to 6AM, signaling the end of the night in FNaF 1.

FNAC[]

Clock (2)

The animation that displays upon reaching 6:00AM

Clock (3)

Clock (5)

Clock (6)

Clock (7)

Clock (8)

Clock (9)

The display for the time at 12AM while modified by Shadow Candy

Clock (10)

Clock (11)

Clock (12)

Clock (13)

Clock (14)

Clock (2024)

FAQs

What is the answer to the clock puzzle in inscription? ›

Thanks to the ancestral vision, you'll be able to see the clock puzzle solution: turn the hands until they fit the bright blue shapes. The largest hand points to one, the second largest points to five, and the smallest points to four (see picture). You may now collect your third talking animal; the Stunted Wolf.

What is the answer to how many numbers are on a clock? ›

If you mean "numbers" then the answer is 12. If you mean "numerals", 15. 60 minutes all together.

What problem did the clock solve? ›

The invention of the mechanical clock revolutionised sea-faring, for instance – since they allowed sailors to estimate their longitude, and in doing so it fuelled the age of discovery and colonialism. It also fuelled advances in astronomy, as stargazers could measure the path of heavenly bodies with greater precision.

What time is the grandfather clock in Amanda the Adventurer? ›

Put the small hand back on the grandfather clock and set it to 5:15 with the small hand at 5 and the large one at 3. This will cause the clock to open and reveal a new tape. Next, players of the psychological thriller game will need to watch the tape and see what comes next. Amanda the Adventurer is available for PC.

How do you solve the puzzle clock room? ›

To solve the Clock Room Puzzle, you must make each cuckoo clock in the room match the times of the clocks surrounding it. In order to have all the clock faces match, you must use clock faces not only from the cuckoo clocks in the Clock Room but also from the clocks found around the house.

What is the clock number? ›

A Clock Number is a unique code for TV Ads in the UK. Advertiser / Agencies are responsible for creating the Clock Number, with ClearCast allocating the Agency code within the Clock number. ClearCast manages Clearance for TV Ads in the UK.

How much number is in the clock? ›

There are 12 big marks representing hours(numbered from 1 to 12) in an analog clock . There are 5 small divisions between any two consecutive big marks in the clock.

What are the numbers in clock time? ›

The first two numbers dictate the hour. The second two numbers dictate the minutes of the hour. Digital clocks can use 12-hour time or 24-hour time (military time). If they are using 12-hour time, they may include the letters AM or PM to signal whether it is the first half of the day or the second half.

How accurate was John Harrison's chronometer? ›

During Harrison's second trial of his 'sea watch' (H4), Nevil Maskelyne was asked to accompany HMS Tartar and test the Lunar Distances system. Once again the watch proved extremely accurate, keeping time to within 39 seconds, corresponding to an error in the longitude of Bridgetown of less than 10 miles (16 km).

What replaced the sundial? ›

Beginning in the fourteenth century, mechanical clocks marking hours of equal length began to replace sundials. In the nineteenth century, indoor lights using gas (and later, electricity) made it possible to ignore the night.

Why does the clock only go to 12? ›

In Mesopotamia the year was divided into 12 based on lunar patterns, which coincided with the 12 zodiac signs, which may have prompted the emergence of the 12-hour clock introduced by the Babylonians.

What is the answer to Amanda's question? ›

First, she will ask what sinks. Click on the sandwich. Next, Amanda will ask what the opposite of "alive" is. Answer "dead."

How to get fateful ending Amanda? ›

Take the Family Tape from the toolbox, and watch it. When Amanda asks about helping the kitten, say "yes." Saying no will trigger A Gruesome End again. Play out the rest of the video, then look at the trap door. Walk over to it and see A Fateful End in this short indie game.

What is the code for the cuckoo clock in inscription? ›

In response to picking it up, Leshy will say "A peculiar hexagon..." To find out the code to the safe, you need to set the hands on the clock in the following order: big and middle hand to 12, little hand to 11.

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