The Clock is a game mechanic throughout the Five Nights at Freddy's series. Located at the upper right-hand corner of the screen, where it remains constantly, it tells the player what time it is within the game.
In the first five games, as well as Help Wanted, it merely shows what hour it is. However, exclusively in Ultimate Custom Night, it shows the exact time in real-world seconds.
Contents
- 1 In-game
- 1.1 Fanverse
- 2 Trivia
- 3 Gallery
- 3.1 FNAC
In-game[]
The objective is to survive from 12 AM to 6 AM in order to complete the night.
In Five Nights at Freddy's, not every hour has the same duration. 12 AM lasts exactly 90 seconds (1:30 min) while 1 AM to 6 AM each last 89 seconds (1:29 min). So a full night duration is 08:55. making the whole game, without jumpscares, is 53 minutes and 30 seconds long.
In Five Nights at Freddy's 2, an hour is shortened to 70 seconds in length, so a night would be 07:00. making the whole game, without jumpscares, is 49 minutes long.
In Five Nights at Freddy's 3, an hour is shortened even further to be 60 seconds long (40 seconds for Night 1), meaning a full night would be 06:00 (04:00 for Night 1), meaning the game including Nightmare and Nightmare+Agressive takes 40 minutes without jumpscares.
In Five Nights at Freddy's 4, same as Five Nights at Freddy's 3, an hour is 60 seconds, making each night would be 06:00, meaning the game, including Nightmare and 20/20/20/20 without jumpscares takes 48 minutes.
In Five Nights at Freddy's: Sister Location, time doesn't move naturally throughout the main nights. However, on night 5 in the Private Room, an hour is approximately 90 seconds, resulting in the night taking approximately 09:00 to complete. In Custom Night Mode, a single hour takes exactly 60 seconds to complete, resulting in the night lasting 06:00.
In Ultimate Custom Night, an hour is 45 seconds, so every run is 04:30, making it have the shortest nights.
1 A.M. is at 0.45.0, 2 A.M. is at 1.30.0, 3 A.M. is at 2.15.0, 4 A.M. is at 3.00.0, 5 A.M. is at 3.45.0, and 6 A.M. is at 4.30.0.
In the old Mobile versions, the nights were much shorter, but to counter this, in every game, the animatronics were more aggressive, and in the first game, the player loses power faster, in the second game, flashlight battery drains faster, and there is possibly no change to the third game.
In the newer remastered versions, it is identical to the PC versions in nearly every way. The clocks are now the same and nights progress at the same time as on the PC version.
Fanverse[]
In Five Nights at Candy's Remastered, a night lasts exactly 7 minutes, with each hour being 1 minute and 10 seconds. There is, however, an exception: On Night Null, Shadow Candy's jumpscare adds an extra hour to the night, adding another minute and 10 seconds. This can be counteracted by finding the Origami Cat, who will reset the night length back to normal.
Trivia[]
- If you are getting jumpscared by either Bonnie or Chica and the clock rolls over to 6 AM it will cut the jumpscare and you will win the night.
- Similarly, if power runs out as Foxy jumpscares you, his scare will be cut as well. However, you'd have to be very lucky since his jumpscare kills you 1.0 seconds after occurring.
- Depending on your luck and what time it its when Freddy is preparing to kill you as the power runs out, if you can hold out long enough, the clock will roll over to 6 AM before Freddy jumpscares you. The minimum time you have in the powerout scene is 15 seconds. A variety of variables that determine if Freddy can progress to the next state are rolled around every two seconds.
Gallery[]
FNAC[]
The display for the time at 12AM while modified by Shadow Candy